Spirit Shroud feels really op vs Hex to me, as it's more damage (starting at 4th level upto 9th (1d6 vs 1d8 upto 6d8)) at the cost of range and duration, so long as you can make multiple attacks or AOE attacks. Scaleability: +1d8 damage per spell level over 3ed level (4th level (9) 2d8 damage) (5th level (14) 3d8 damage)īonus Effect: -10 movement to a creature who starts its turn within 10 ft of the casterĬon: Self upto 10 ft away The spell can be lost early if concentration is lost Target quantity: All targets within rangeĭamage: (5) 1d8 radiant, necrotic, or cold damage Scaleability: Duration increases to 24 hoursīonus effect: Disadvantage to target on ability checksĬon: If a target dies with Hex on them, the caster must wait until their next turn to use a bonus action to apply Hex to a new target the spell can be lost early if concentration is lost or if the Remove Curse spell is used on the target So for this campaign, I'll keep both for the time being.Īpplied to target(s): Added to any attack That can be big if I can stay 10 feet away from two (sometimes tricky). That means if we are attacking multiple creatures and not focusing on one, I can negate regeneration on two. Especially with Eldritch Blast's two beams. we are running Curse of Strahd and even though Hex is used more, the radiant damage from Spirit Shroud is very useful against regenerating creatures. So in most campaigns, I would think Hex is better and Spirit Shroud isn't needed as a spell choice. I'll have to see how Hex holds up further down the road. So my conclusion in general is that Hex works better for me than Spirit Shroud. I haven't checked but there are probably better spells to select at spell lvl 4 or 5 than going back to a 3rd lvl spell if I retrain back to Spirit Shroud at lvl 9. Also, I haven't found the reduced movement portion of the spell that useful. Spirit Shroud does the same damage as Hex until lvl 9 since damage scales every 2 spell lvls beyond 3rd. Then I am forced to follow which means op attacks or move out of melee, also op attacks, and Eldritch Blast. This is not the DM moving the Hex away, he just likes to be a bit tactical and use multiple enemies. Lots of enemy movement and sometimes the enemy I hex moves away from me to another target. Main issue ( a small one) with Hex is with our DM. Since Spirit Shroud uses my concentration and breaks Hex I have been hesitant to cast it. Being able to keep Hex active for 8 hours is the key as many had mentioned in an earlier post. I am surprised that at lvl 6 I still use Hex quite a bit and Shroud rarely. Monstrous Compendium Vol 3: Minecraft Creaturesįinally have a few sessions (Hexblade) under my belt using Hex and Spirit Shroud so a bit of very limited feedback.
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